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Shoreline Cleric

Shoreline Cleric CR 3

Source NPC Codex pg. 45
XP 800
Half-elf cleric of Gozreh 4
N Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +9

Defense

AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 natural)
hp 25 (4d8+4)
Fort +5, Ref +3, Will +8; +2 vs. enchantments
Immune sleep

Offense

Speed 30 ft.
Melee trident +2 (1d8–1)
Ranged shortbow +5 (1d6/×3)
Special Attacks channel positive energy 4/day (DC 13, 2d6), wooden fist (+2, 7 rounds/day)
Spell-Like Abilities (CL 4th; concentration +8)
7/day—storm burst (1d6+2 nonlethal damage)
Cleric Spells Prepared (CL 4th; concentration +8)
2nd—barkskin, hold person (2, DC 16), summon monster II
1st—cause fear (DC 15), cure light wounds, endure elements, entangle (DC 15), entropic shield
0 (at will)—bleed (2, DC 14), guidance, light
D Domain spell; Domains Plant, Weather

Tactics

Before Combat The cleric casts barkskin.
During Combat The cleric casts entropic shield, then uses hold person, entangle, and bane arrows.
Base Statistics Without barkskin, her statistics are AC 17, touch 12, flat-footed 15.

Statistics

Str 8, Dex 14, Con 13, Int 10, Wis 18, Cha 12
Base Atk +3; CMB +2; CMD 14
Feats Deadly Aim, Martial Weapon Proficiency (shortbow), Skill Focus (Stealth)
Skills Heal +8, Knowledge (nature) +2, Knowledge (religion) +5, Perception +9, Sense Motive +8, Stealth +7
Languages Common, Elven
SQ aura, elf blood
Combat Gear +1 human-bane arrows (2), +1 orc-bane arrow, potion of cure moderate wounds; Other Gear +1 chain shirt, shortbow with 20 arrows, trident, anchor feather token, wooden holy symbol, 256 gp

There is no description for this NPC.